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- Loki's Minions Capture the Flag 3.0
- -----------------------------------
-
- SERVER INSTALLATION INSTRUCTIONS:
- ---------------------------------
-
- Unzip the zip file into your Quake2 directory.
-
- If you do not already have VWEAP:
- Download it and unzip it into your Quake2 directory.
-
- Players will require the "LM CTF" pak files, which can be downloaded from:
-
- http://www.planetquake.com/lmctf/
- or
- http://www.captured.com/lmctf/
-
- To run a server more easily, we recommend downloading the LMCTF GUI for Servers.
- It will configure and run your server for you by showing you a dialog box with
- checkboxes for each option you may want. This is only available for Windows 95 and
- Windows NT.
-
-
- RUNNING A SERVER:
- -----------------
-
- For a Dedicated server:
-
- Run quake2 with the command line arguments:
-
- D:\Quake2\quake2.exe +set game "lmctf" +set dedicated 1 +set deathmatch 1 +exec server.cfg
-
- For a non-Dedicated server:
-
- Run quake2 with the command line arguments:
-
- D:\Quake2\quake2.exe +set game "lmctf" +set deathmatch 1 +exec server.cfg
-
-
-
- SERVER OPTIONS:
- ---------------
-
- Server side flag options are as follows.
-
- For "dmflags":
-
- #define DF_NO_HEALTH 1 //no health?
- #define DF_NO_ITEMS 2 //no items?
- #define DF_WEAPONS_STAY 4 //weapons don't disappear
- #define DF_NO_FALLING 8 //no falling damage
- #define DF_INSTANT_ITEMS 16 //items automatically used?
- #define DF_SAME_LEVEL 32 //play same level over and over
- #define DF_SKINTEAMS 64 //identify teams by skin
- #define DF_MODELTEAMS 128 //identify teams by model
- #define DF_FRIENDLY_FIRE 256 //allow friendly fire to hurt team members?
- #define DF_SPAWN_FARTHEST 512 //spawn as far from enemies as possible?
- #define DF_FORCE_RESPAWN 1024 //force players to not just sit there dead?
- #define DF_NO_ARMOR 2048 //remove armor from the game?
- #define DF_ALLOW_EXIT 4096 //allow players to exit the level?
- #define DF_INFINITE_AMMO 8192 //give all players unlimited ammo?
- #define DF_QUAD_DROP 16384 //do players drop quad when killed?
- #define DF_FIXED_FOV 32768 //prevent players from using fov?
-
- For "ctfflags":
-
- #define CTF_WEAP_BALANCE 1 //weapons balanced for better ctf play
- #define CTF_ALLOW_INVULN 2 //allow invulnerability for irritating ctf play
- #define CTF_TEAM_RESET 4 //repick teams every level?
- #define CTF_TEAM_NOSWITCH 8 //prevent players from switching teams?
- #define CTF_OFFHAND_HOOK 16 //allow off-hand (aka free, +hook) grapple?
-
- For "runes":
-
- #define RUNE_DAMAGE 1 //you do more damage
- #define RUNE_RESIST 2 //you take less damage
- #define RUNE_HASTE 4 //you fire/weaponswitch faster
- #define RUNE_REGEN 8 //you regenerate health and armor
-
-
- SKIN SETS
- ---------
-
- You can choose one of 3 skin sets for your server. All players on the server
- will then show up using a skin from these skin sets automatically, and the
- capture sound for each team will change to match the skin set you choose. Skin
- set changes will take affect on the next level after setting them.
-
- To set a skinset, type:
-
- skinset <number>
-
- Where <number> is:
-
- 1 -- Normal CTF skins
- 2 -- Devils vs Demons
- 3 -- Cops vs Robbers
-
-
-
- MESSAGE OF THE DAY
- ------------------
-
- To create your own message that pops up when players connect to the server,
- simply edit the "motd.txt" file, and replace the file with your own text.
- Pay care attention to where you put your carriage returns, as the server
- cannot display very long lines.
-
-
- SERVER.CFG
- ----------
-
- This file holds your server options. It is easier than re-typing all your
- options every time you run a server! Freely edit this file, and change the
- options you like.
-
-
- MAPLIST.TXT
- -----------
-
- This is an optional file that allows you to pick what maps are played on your
- server and in what order. Edit this file and add or remove map names. Maps
- may appear more than once if you like. When the server reaches the end of the
- maplist, it proceeds back to the start again. Do not include the file extension
- (.bsp) at the end of map names.
-
-
- SUPPORTING ID MAPS
- ------------------
-
- This MOD fully support id's Quake 2 Single Player and Deathmatch maps through the
- use of .ent files, which are in your "LMCTF/ENT" subdirectory. These files include
- flag spawn locations, team spawn points, banners, and new weapon placement. They are
- automatically used by Quake 2 ONLY if you run LMCTF, and should not affect any other
- MOD or even Single Player games.
-
-
- SUPPORTING ID's Q2CTF MAPS
- --------------------------
-
- If you wish to run your server with id's Q2CTF maps, simply copy the PAK0.PAK
- file from your CTF directory into your LMCTF directory. Players must do the
- same to play on your server.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ----------------------
-
- What's new:
-
- 2.0
- - Support for the Point Release version of Quake 2.0
- - Automatic player ID built into the HUD
- - Custom grapple gun model
- - Custom grapple model
- - Custom cable model
- - Custom grapple sounds
- - 10 skins (5 per team)
- - MOD no longer shows up on console
- - Real flag models
- - Support for CTF banners
- - Support for 39 id maps, 6 id DM maps, 5 id CTF maps
- - custom entity placement for non-CTF maps
- - team spawn points
- - Support for VWEAP, the viewable weapon mod
- - Assorted bug fixes
- - Customized console background and assorted graphics
-
- 1.3
- - 4 Strogg Artifacts (runes) added: Haste, Damage, Resist, and Regen
- - Optional offhand grappling hook
- - Added sample "server.cfg" and "motd.txt"
- - "ctfhelp" command now gives listing of ctfflags
- - "ctfflags" server side options
- Flags include (default is OFF for all of these):
- CTF_WEAP_BALANCE 1
- - Turning this on enables weapon modifications for
- better balance. Includes "Star Wars" style
- hand blaster effects
- - (Default) Off means unaltered Quake 2 weapons
- CTF_ALLOW_INVULN 2
- - Turning this on allows INVULNERABILITY to spawn
- on level as normal
- - (Default) Off means invulnerability is disabled
- and will not spawn under any conditions
- CTF_TEAM_RESET 4
- - Turning this on will re-pick teams every level to
- automatically re-balance team sizes
- - (Default) Team color is only assigned to you on
- initial connection, and does not change (except
- through use of "team" command)
- CTF_TEAM_NOSWITCH 8
- - Turning this on will prevent players from using the
- "team" command to switch teams.
- - (Default) Off means players can switch teams using
- the "team" command.
- CTF_OFFHAND_HOOK 16
- - Turning this on allows two new commands:
- "hook", "unhook". You can then:
- alias "+hook" "cmd hook"
- alias "-hook" "cmd unhook"
- bind "space" "+hook"
- Holding down "space" will then fire your
- grappling hook without switching weapons.
- - (Default) Off means players cannot use the
- offhand hook, and will receive a warning.
-
- - "runes" server side options. Any of the following flags may be
- turned on or off to enable/disable these runes. Default is
- 15 (all on).
-
- RUNE_DAMAGE 1
- RUNE_RESIST 2
- RUNE_HASTE 4
- RUNE_REGEN 8
-
-
- 1.24
- - support for FOV
- - fixed flag vanishing problem
- - fixed score panel to display team score of ALL players
- - reconfigured HUD and added team scores
- - fixed "grenades everywhere" bug
- - Made grenades a normal weapon (you can cycle through) EXCEPT when you have a grenade launcher
- (who needs to throw grenades if you have a launcher?)
- - Made grappling hook less jerky
- - Fixed weapon balance. Hand blaster fires faster, rockets do slightly less damage but have much bigger
- radius, and railgun does slightly less damage so it won't kill players in one shot (this should reduce spawn point campers)
- - Fixed "spawn function doesn't exist" problem with info_flag_red and info_flag_blue
- - Added pedastals for info_flag_red and info_flag_blue
- - Made "maplist.txt" and "motd.txt" able to reside in "team" directory
- - Made maplist automatically go to the first map properly
- - Made "position" command to allow map makers to know their x,y,z coordinates
- - Made the flag droppable
- - Fixed "returned the flag" messages to report teams properly
- - Turned off continuous noise of grappling hook
- - Made the "activation" animation of the grappling hook faster
- - Changed the "stole the flag" sound effects
- - Disabled invulnerability by default (a flag in the dmflags allows it to be turned back on)
- - Added "green glow" effect when player captures the flag
- - Changed score panel to display how may captures each team has, and who captured the flag how many times
-
- 1.23
- - Added support for female models. Players need to download the latest skin pack to
- see the team of female models properly.
- - Various bug fixes that reduce the probability of crashing, including a bug involving
- the BFG.
- - Added the option for a "maplist.txt" file in your main Quake2 directory. Merely
- create a text file with mapnames, 1 per line. Do not inlude file extensions. The
- list will loop when it reaches the end. The first map in the list gets skipped when
- you run the server the first time because the server always defaults to "base1" as the
- first map, but on later iterations, the first map in the list will be used.
- - Added the option of a "motd.txt" file in your main Quake2 directory. Create the file
- and say what you want to say. Your message will appear after the standard greeting.
- - Added a "cmd id" that lets you identify who you are looking at.
- - Made the home locations of the flags glow like the flags. This should make it easier
- to tell where the bases are when the flags are away.
-
- 1.22
- - Fixed nasty error causing a crash whenever someone disconnected from the server.
- Sorry about that.
-
- 1.21
- - Centerprint many of the important messages.
- - Various bugfixes
- - Will try to re-spawn the flags if they die for some reason
- - added a "flagstatus" command
- - Fixed problem where grappling hooks stayed behind littering the map
- - Moved HUD portrait to upper left corner
-
- 1.2
- - Now works with Quake 2 v. 3.09.
- - Improved error checking to reduce crashing
- - Grappling hook has new look, and works with gravity
- - Team color is displayed on HUD as a portrait of you
-
- --------
-
-